ANALYSIS OF THE NEED FOR DEVELOPMENT OF DIGITAL CALISTUNG GAME LEARNING MEDIA TO IMPROVE COGNITIVE SKILLS AND EARLY LANGUAGE CHILDREN LANGUAGE

Evi, Selva Nirwana and Anik, Indarwati and Desy, Ayuningrum (2020) ANALYSIS OF THE NEED FOR DEVELOPMENT OF DIGITAL CALISTUNG GAME LEARNING MEDIA TO IMPROVE COGNITIVE SKILLS AND EARLY LANGUAGE CHILDREN LANGUAGE. BOOK CHAPTER.

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Abstract

This article aims to develop digital calistung game learning media in improving cognitive skills and early language language skills. This research method uses qualitative research with the first stage is identifying problems and literature review, then designing questions as questionnaire guidelines to various sources. Instrument aspect analysis of learning media needs and results of needs analysis of digital calistung game learning media development to improve cognitive skills and language skills of early childhood with a total of 13 responsive teachers in B Paud, CiputatTimursubdistrict, 12 raudhatulathfal, hereinafter abbreviated as RA or equivalent to kindergarten which returning a questionnaire of 10 RA shows that from the analysis of the need for digital calistung game learning media it can be seen that for the dimensions of learning media characteristics (a) its reliability, learning media must be reliable in its use with answers of 62% yes and 38% no. This means that 62% of teachers pay attention to the reliability of the learning media to be developed and only 38% do not pay attention to the reliability of the learning media that will be developed, (b) the making, learning media made by the teacher with 28% answers yes and 72% no. This means that 28% of teachers make learning media consisting of printed media such as books, modules, worksheets, magazines and 72% who do not make learning media. So most teachers do not create or develop media in learning and only 28% of teachers make or develop media in learning. (c) how to use it, the learning media used by the teacher with the answers 44% yes and 56% no. This means that 44% of teachers use media in learning and 56% do not use media in learning. So the majority of teachers do not use media in learning by 56% and only 44% of teachers use media in learning. Based on the description of needs analysis in the field states that the need for digital game learning media to be able to answer the technological era and inevitably learning media has begun to shift to digital technology including learning media.

Item Type: Article
Subjects: Seminar Internasional
Divisions: Seminar Internasional > BOOK CHAPTER PSYCHOLOGY
Depositing User: Super Admin Digilib
Date Deposited: 03 Nov 2020 07:26
Last Modified: 03 Nov 2020 07:26
URI: http://digitallibrary.ump.ac.id/id/eprint/949

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